- Fallout 4 Kill Or Free Lorenzo Cabot
Kill Lorenzo or set him free? Fallout 4 PlayStation 4. PC Xbox One PC. All you get from the Cabot family is a unique gun (or 2 if you were nice to Jack) that's. The Secret of Cabot House is a side quest in Fallout 4. When returning to the Cabot House after saving Jack's sister, the Sole Survivor will get this mission assigned by Jack to help prevent raiders from freeing Lorenzo. Although one can actually fail in preventing the raiders from freeing Lorenzo, the Sole Survivor still has to kill them all once Lorenzo is released. Regardless of the choice.
The Secret of Cabot House |
Quest data |
---|
Location | Cabot House Parsons State Insane Asylum | Given By | Jack Cabot | Reward | If siding with Jack: If siding with Lorenzo: |
Technical |
---|
Editor ID | MS09 | Base ID | 00022a00 |
Related quests |
---|
previous: Emogene Takes a Lover | leads to: - |
|
The Secret of Cabot House is a quest that can be obtained in the Commonwealth in Fallout 4.
Synopsis
Section needed This section is needed but has not been written yet. You can help The Vault by writing it. |
All of this information can be found on the Wiki page for the quest 'The Secret of Cabot House'. Let me break it down. The end result result of the quest will be one of two things: You kill Lorenzo, one way or the other. You save Lorenzo, killing his family in the process. These are the only ways the quests can end.
Walkthrough
- Meet Jack outside Parsons State Insane Asylum
- Help Jack reach his office
- Help Jack reach the basement
- Stop the raiders from freeing Lorenzo Cabot
- Kill or Free Lorenzo Cabot
- Killing Lorenzo nets you caps, and ask for more, after one week, Lorenzo's artifact gun
- Saving Lorenzo and killing the Cabot family will allow you to get Mysterious serum from Lorenzo, one at a time
Quest stages
Stage | Status | Description |
---|
Meet Jack outside Parsons State Insane Asylum | There's been some kind of attack on Jack's facility at the Parsons State Insane Asylum. Jack and I are going to deal with it. |
Help Jack reach his office | Raiders have overwhelmed Edward and the other guards and managed to get inside Parsons State Insane Asylum. Jack and I need to reach his office before the raiders completely overrun the facility. |
Help Jack reach the basement | We found Edward badly wounded in Jack's office inside Parsons. He had shut down the elevator to the lower levels but the raiders have still managed to get to the basement where Jack's father Lorenzo is imprisoned. We need to stop them from freeing him. |
Stop the raiders from freeing Lorenzo Cabot | Jack and I reached the basement where his father Lorenzo is imprisoned. A group of raiders are close to freeing him from his cell. I need to stop them before it's too late. |
Kill or Free Lorenzo Cabot | I did as Jack instructed and set the Abremalin generators to manual override so that Jack could flood Lorenzo's cell with lethal Zeta radiation. |
Talk to Jack Cabot | Lorenzo returned to Cabot House and killed his family in revenge for being imprisoned in Parsons State Insane Asylum for hundreds of years. As a reward for my help, Lorenzo has promised to supply me with serum made from his blood. |
Fallout 4 quests |
---|
Main quests | Sole Survivor main quests | War Never Changes ·Out of Time ·Jewel of the Commonwealth ·Unlikely Valentine ·Getting a Clue ·Reunions ·Dangerous Minds ·Shattered ·The Glowing Sea ·Hunter/Hunted ·The Molecular Level ·Institutionalized | Institute main quests | Institutionalized ·Synth Retention ·The Battle of Bunker Hill ·Mankind - Redefined ·Mass Fusion ·Pinned ·Powering Up ·End of the Line ·Airship Down ·Nuclear Family | Brotherhood of Steel main quests | Reveille ·Fire Support ·Call to Arms ·Semper Invicta ·Shadow of Steel ·Tour of Duty ·Show No Mercy ·From Within ·Outside the Wire ·Liberty Reprimed ·Blind Betrayal ·Tactical Thinking ·Spoils of War ·Ad Victoriam ·The Nuclear Option (Brotherhood of Steel) ·A New Dawn | The Railroad main quests | Road to Freedom ·Tradecraft ·Underground Undercover ·Operation Ticonderoga ·Precipice of War ·Rockets' Red Glare ·The Nuclear Option (Railroad) ·Burning Cover | The Minutemen main quests | When Freedom Calls ·Sanctuary ·The Sight ·Taking Independence ·Old Guns ·Inside Job ·Form Ranks ·Defend the Castle ·The Nuclear Option (Minutemen) ·With Our Powers Combined |
Side quests | Miscellaneous side quests | Benign Intervention ·The Big Dig ·Confidence Man ·Curtain Call ·The Disappearing Act ·The Gilded Grasshopper ·Here There Be Monsters ·Long Time Coming ·Diamond City Blues ·The Devil's Due ·Emergent Behavior ·Human Error ·Kid in a Fridge ·Last Voyage of the USS Constitution ·Long Road Ahead ·Pull the Plug ·Special Delivery ·Emogene Takes a Lover ·The Secret of Cabot House ·The Silver Shroud ·Vault 81 ·Hole in the Wall ·Here, Kitty Kitty ·Short Stories ·The Marowski Heist | Institute side quests | Building a Better Crop ·Plugging a Leak ·A House Divided | Brotherhood of Steel side quests | The Lost Patrol ·Duty or Dishonor ·A Loose End ·Getting Technical ·Blood Bank ·Reactor Coolant | The Railroad side quests | Boston After Dark ·Memory Interrupted ·Butcher's Bill | Minutemen side quests | The First Step ·Raider Troubles ·Abernathy Farm: Retribution |
Radiant quests | Pest Control: (location) ·Hypothesis ·Appropriation ·Reclamation: (location) ·Political Leanings ·Cleansing the Commonwealth ·Quartermastery ·Leading by Example ·Learning Curve ·Feeding the Troops ·Jackpot: (location) ·Concierge ·Weathervane ·Randolph Safehouse ·Variable Removal: (location) ·To the Mattresses ·Lost Soul: (location) ·A Clean Equation ·High Ground ·Kidnapping at (location) ·(location): Greenskins ·Clearing the Way for (location) ·Taking Point ·Ghoul Problem at (location) ·Rogue Courser at (location) ·Resettle Refugees at (location) ·Defend the artillery at (location) ·Stop the Raiding at (location) ·Kidnapped Trader at (location) ·Suspected Synth at (location) ·Water, Food, or Power |
Freeform/Unmarked quests | A New You ·Art Appreciation ·Botany Class ·Brother Against Brother ·The Cleaner ·Familiar Faces ·Fly Fishing ·Gun Run ·Hazardous Material ·MacCready for Action ·The Memory Den ·Nuka Cola Needs ·Order Up ·Prep School ·Public Knowledge ·Recruiting Hancock ·Tough Times ·Traffic Jam ·Trouble Brewin' ·Wedding Day |
Add-on quests | Automatron | A New Threat → Headhunting → Mechanical Menace → Restoring Order → Rogue Robot | Far Harbor | Far From Home → Walk in the Park → Where You Belong → Best Left Forgotten → The Way Life Should Be → Cleansing the Land (Reformation) → Close to Home Living on the Edge: Blood Tide ·Safe Passage ·Hull Breach ·Rite of Passage ·The Hold Out ·Turn Back the Fog ·The Great Hunt Acadian Ideals: The Arrival ·Hunting the Hunter ·Data Recovery ·The Price of Memory What Atom Requires: Visions in the Fog ·The Heretic ·The Trial of Brother Devin ·Witch Hunt ·Ablutions Workshop quests: Condensers Down ·Super Mutants in the Fog ·Trapper Attack ·Deadliest Catch | Vault-Tec Workshop | Vault-Tec Calling → Better Living Underground → A Model Citizen → Explore Vault 88Power to the People → The Watering Hole → Vision of the Future → Lady Luck | Nuka-World | All Aboard → Taken for a Ride → An Ambitious Plan → The Grand Tour (Star Control ·High Noon at the Gulch ·Safari Adventure ·A World of Refreshment ·A Magical Kingdom) → Home Sweet Home (Claiming the Commonwealth) → Power Play (Cleaning House)Open Season Cappy in the Haystack ·Precious Medals ·Trip to the Stars A Goods Defense ·A Permanent Solution ·Amoral Combat ·Collaring Outside the Lines ·Taking Out the Trash ·Under the Collar ·Capture Settlement/Clear Out Settlement → Subdue Settlement/Shake Down Settlement |
Cut quests | 20 Leagues Under the Sea ·Bullet ·Off the Grid ·Salvage ·That's the Spirit ·The Enemy of My Enemy ·The Replacement |
|
|
Fallout 4 Kill Or Free Lorenzo Cabot
Retrieved from 'https://fallout-archive.fandom.com/wiki/The_Secret_of_Cabot_House?oldid=2048546'